This one is Stratagem's final game, and probably the most original design I've worked on.
Moving the mouse aims as in many shooters, but the left and right mouse buttons each
control a tentacle. The player moves through the environment Spiderman-style by latching
onto walls or other ojects with the tentacles and swinging around.
The unique gameplay is what makes Squest such a cool game. I'd always been disappointed
that the Spiderman games I've played, though they were fun, didn't allow me to choose
where you shot your webs to. I wanted to be able to pick what I swung off of. So I took
the code base from
Zwischenzug and adapted
it to a completely new style of gameplay.
Squest was a real learning experience for me. It was the first complete game I made that
used the "engine" from a previous game I did, so I experienced the advantages and disadvantages
of using an existing engine. It is also the first game for which I made a scripting language.
In Squest, all the levels are loaded from external files this way, and scripts can be associated
with level locations and will run when the player enters that area. It would have been cool to
see these features used more than they were, but we had only a month to work on it so many ideas
had to be cut.
On this project I took care of all programming and adapting the existing game code to an
entirely new game. Jeff Beaudoin created the levels. Patti Banyas took care of modelling,
textures, sound effects, and music.